A downloadable game for Windows

THIS IS EXTREMELY EARLY DEV FOR THE MAIN PURPOSE OF TESTING IDEAS. USING THIS FOR DISTRIBUTION PURPOSES.


To play, download the zip file, extract the files, and run the IdleRPG.exe file in the build folder.

August 1, 2022

0.1 - First initial prototype. 

  • Base implementation of resource system with mining, woodcutting and fishing. 
  • Worker system including purchase and ability to send to do specific gathering jobs
    • Mining, Fishing, Woodcutting
    • Open resource system implementation base.
  • Character system implementation with equipment, consumables, and items.

August 17, 2022

0.15 - Second Large Update

  • Large backend changes to systems including resource gathering, character stats, worker system. Most systems had drastic implementation changes.
    • Started using more manager systems and relied more on Action<>.
    • Created UI backend system for more fine-grained control.
  • Profession and crafting system baseline implementation. Allows for resource/level/etc requirements on crafting.
  • General NPC format created allowing for much more standard feature sets to be reused.
    • Includes running from gameobject types, idle movement in area, path following etc...
  • Started using Critias instance rendering system.

September 7, 2022

0.16 - Smaller Update Tracking

  • Started rework on animation system allowing for much easier changes to the system. Most main professions that are being experimented with (Mining, Woodcutting, Blacksmithing, Herbalism, Alchemy etc.) now have a much larger pool of animations that are much more varied. This has been a really great addition to game feel.
  • Movement system rework is starting up. Now that the animation system base is much stronger, the movement system will be reworked and will incorporate an ability system which is gonna be starting up pretty soon I believe.
  • More work done on editor tools allowing for much easier creation of game items which saves me a lot of time! (It's a lot of busy work for one person!!). 
  • Created an area tool which allows for point and click "zone" creation on Unity terrains. This will mainly be used for resource/enemy spawn zones that are unique in shape. It currently samples z  height based on Unity terrain functions, so I think ill rework that to allow for sampling on any game object below (Probably using masks) and then I may release it as a free tool in case it could help someone out (It's not that cool but may save someone time)!

September 13, 2022

0.165 - Mainly Bug and System Fixes

  • Biggest visible change is the addition of a main menu. Currently, loading isn't supported and just simply starts the game as before when start is pressed but will very soon allow for setting changes from main menu.
  • Redid the UI when hovering over inventory slots/ talent tree slots, basically any slot item in the game. Now properly closes the hovering ui if the ui that opened it is closed! Also allows for much more modularity in the data presented.
  • Changes to how movement and Interactable locations are made.
  • Damage/XP/Other popup text is now implemented and supported. Only usage in game as of now is showing XP gain on profession interactions.
  • More crafting recipes and items have been added in game.
  • Some other small fixes I definitely forgot, but no big gameplay changes. Larger systems again soon TM. 

Known Issue - Game crash on exit.

October 20, 2022

0.17 - Bug Fixes

Have been busy with other projects and haven't been able to work on this since last update. Only a few bugfixes included.

  • Fixed crash on exit.
  • Fixed discoloring of game on start from main menu.
  • Readded animations during interactions for professions (mining, woodcutting etc).
  • Fixed issue with multiple shopkeepers not allowing for shopkeeper menu to open on interaction. Caused by incorrect menu management on interaction.
  • Changed interaction clearing by implementing lower level abstract methods.
  • Fixed player rotation freezing when object destroyed during lookat coroutine.
  • Fixed interaction state management issues when clicking from interactable to interactable.
  • Updated menu positions.
  • Fixed some inconsistent animation transitions. More to come as animation rework still ongoing, though more pressing weird issues fixed for now.

Next Steps:

  •  The plan is to get a finished profession system in place for Mining, Woodcutting, Blacksmithing, Herbalism, and Alchemy (and maybe cooking). These will be the big professions that will play into the game loop significantly as things like mining and woodcutting will net you most of the idle gameplay, but active gameplay in other things such as herbalism and alchemy can give you large buffs to idle and active gameplay.
  • Use the Zone tool to create spawn zones for things related to active gameplay (bushes for Herbalism etc).
  • Implement a few more basic NPCs.
  • Basic implementation of building creation in specified zones that will allow players to pick and choose what types of gameplay would suit them the best.
  • Once these systems are more situated the workers will take center stage as they are basically the biggest part of the game!

Until Next Time

Download

Download
BuildOct2022.zip 822 MB

Install instructions

To play, download the zip file, extract the files, and run the IdleRPG.exe file in the build folder.